AI Insights · Timothy · July 2022
Top 5 Real-Time Strategy Apps on Android in Central America, Q2 2022
In Q2 2022, the top 5 real-time strategy apps on Android in Central America showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
The second quarter of 2022 witnessed intriguing trends for the top real-time strategy apps on the Android platform in Central America. Here's a closer look at the weekly downloads, revenue, and active user patterns for the top five contenders.
Clash Royale from Supercell experienced fluctuating revenue, peaking at approximately $65K in the week of June 6. Weekly downloads showed a downward trend initially, dropping from 320K at the end of March to around 104K in mid-June, before a slight rebound to 118K by the end of the quarter. Active users saw a gradual decline from 9.97M to around 8M over the quarter.
Art of War: Legions, published by Fastone Games HK, had weekly revenue fluctuating between $1.5K and $3.9K, with a notable peak of $3.2K in the week of June 20. Downloads showed a mixed trend, starting at 4.9K in late March, rising to 5.4K in early May, and settling at around 2.4K by the end of June. Active users decreased steadily from 73K to about 45K throughout the quarter.
The Battle Cats by PONOS Corporation saw a revenue increase from $1.4K at the end of March to a peak of $3.8K in the week of May 30. Weekly downloads varied, peaking at 17.7K in mid-April, then fluctuating to settle at around 9.5K by the end of June. Active users showed a slight decline from 64K to around 53K over the quarter.
METAL SLUG ATTACK from SNK CORPORATION had a relatively stable revenue, peaking at $2.6K in early May. Weekly downloads remained fairly consistent, averaging around 21K throughout the quarter. Active users hovered around 20K, with minor fluctuations.
TFT: Teamfight Tactics by Riot Games, Inc. saw a significant revenue spike to $3.7K in early June. Downloads were steady, with a notable increase to 1.8K in early June. Active users remained relatively stable, ranging from 47K to around 35K by the quarter's end.
These trends reflect the dynamic nature of the real-time strategy game market on Android in Central America. For more detailed insights and data, visit Sensor Tower.